Minimum System Requirements
- Operating System: Windows Vista, XP
- Memory (RAM): 768MB (May run under XP with 512MB, but will be slow)
- Internet Connection: Game requires an active internet connection for license verification
Recommended
- Operating System: Windows Vista
- Memory (RAM): 1GB+
General Features
- Careers can span unlimited seasons
- Fully Customizable details throughout: Club names, Logos & Colours, League names & logos, Award names
- Comprehensive player, club and league records kept and updated after each match - see how your players compare against the former greats
- The widest range of historical stats and records for players, clubs, leagues and coaches ever seen in an Australian football game. Records kept and updated after each match - see how your players compare against the former greats
- Choose to play games through the strategic matchday, or skip over them with a quick simulation
- Automatic entry into the Premiership Coach online Hall of Fame, measure and compare your coaching ability against other players and historical greats
- Assistant coach automation of most tasks is available. Keep in mind, this may effect your eligibility for the online Hall of Fame
- Meticulously designed user interface, built on Windows Vista's next generation presentation foundation looks fantastic while providing unrivaled usability, and still accomodates for XP users.
- Game automatically scales itself to your desktop screen resolution and is playable in windowed or full screen mode
Leagues
- 16 playable clubs is the Australian National Football League
- Includes all major State leagues as well as many country and local leagues from which to scout out potential draftees
- Father/Son players - draftable under current F/S rules, and will reflect their fathers to a certain extent
- Negotiate player contracts at any point in the season
- Accurate National and Preseason drafts
- Youth championships
- Draft Camp
- Rookie and Veteran lists
- In Depth Report and Tribunal system.
- Clubs begin with realistic financial states and resources. Not all coaching challenges are equal
Scouting
- Detailed scouting model - send your scouts out to junior or regional matches to scout players.
- The more your scouts see of certain players, and the better the Scouts' ability, the more accurate their estimation of that players attributes and potential will be
- Careful management of your clubs recruiting department may well give you the chance to pick up a late round gem
Trading
- Realistic trading system. Clubs will be reluctant to trade star players or give up high draft picks - but as we know everyone has their price
Staff
- Assistant Coaches in any number of roles provide valuable match day advice and assist greatly in the development of your players
- Medical, Fitness, Recruiting, Development and administrative staff all provide benefits (and cost money!) while adding to the depth and realism of the game
Training
- Easy to use, completely customizable training model. Fine tune your training plans to develop specific advantages or set general guidelines - it's up to you
Finances
- Comprehensive financial model reflects that of the real clubs
- Finances change and are viewable throughout the season
- Realistic crowd figures, sponsorships and membership based on performance which directly impact the clubs finances
- Football department budget is handed down at the start of each season, based on the clubs financial state
- Control of football department spending belongs to the player, with finances carrying over from year to year. Invest wisely!
Awards
- Club Champion awards, as voted by you and your coaching staff
- League Best and Fairest Medal, as voted by umpires
- Media Awards, as voted by commentators
- Team of The year.
- Exciting Live count for the League Best and Fairest award
Players
- Includes accurately rated lists of existing players, with their actual career statistics
- Many Past Players and their career records from all national clubs are also included
- Detailed Player improvement model. Players improve as they gather experience through training and in matches. As the coach, you're able to develop players in the positions that you see them best suited
Coaches
- Rival clubs are controlled by the head coaches that you'll be competing against
- Coaches have personalities which will influence their decisions and strategies in many areas from trading and training to match day strategy
Game Plan
- Build a number of pre-defined game plans for your squad
- Train to those game plans for matchday bonuses
Match Day
- Player movement is all smoothly animated in real time on an overhead view
- Other animated objects include the umpires, runners and, of course, the ball
- Set your teams game plan from a broad selection of options
- Text based commentary is provided to help follow the play
- Keep tabs on the wide range of in game stats readily available
- Fatigue also plays a part and will affect player performance as it builds up
- Medical staff give reports on player injuries
- Clever AI coaches will provide plenty of challenge
- Give your players specific instructions on where they should be, and how closely they should play their opponent, or give them license to roam free and rack up posessions
- Once play is under way, send your runner out with instructions
- Dynamically changing weather conditions affect gameplay and add to the challenge
- Assistant Coaches provide insight and give suggestions
- A number of playable game speeds - ranging from real time to 32x
- Address the players during breaks (may have positive or negative impacts)
Possible Future Inclusions
- State of Origin
- International Rules
- International Rookies
- Expansion teams, eg. Gold Coast/West Sydney or make your own
- Start with fantasy draft
- Option to start with real lists, but before trade week of the previous year
- Watch game highlights
- Dream Team/Super Coach/Champion Data points per game
- In-game Dream Team comps
- Editor details
- Audio commentary
- Address players on the bench during matchday
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